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Showing posts with label Shooter Games. Show all posts
Showing posts with label Shooter Games. Show all posts

Monday, October 18, 2010

Preview: RAGE

Gaming Preview: RAGE

id Software has been synonymous with the first-person shooter since the genre's formative years, and with good reason. From the iconic Doom to the multiplayer-pioneering Quake series, the developer has consistently provided definitive run-and-gun fests and pushed the boundaries of the FPS with every new IP. In recent years, the studio hasn't exactly been prevalent on the development front, working away on an ambitious new venture behind closed doors. Fans were given a first glimpse at the fruits of this labour three years back when Rage was unveiled at an Apple development conference. Much has changed since the project's inception, but with id's new Tech 5 engine at its core, this one is sure to be cutting-edge. We attended the firm's developer session at the Eurogamer Expo to check up on its progress.

Gaming Preview: RAGE
First off, Rage's most notable feature is not the shiny new engine it's built on, but its incorporation of driving elements. Since the release of Wolfenstein 3D in 1992, id has stuck to its guns and delivered a long line of shooters in their purest form. It's entirely possible that this radical shift in gameplay mechanics might deter one or two of the Quake diehards, but after almost two decades of uniformity, isn't it about time the formula was shaken up a bit? Watching lead producer Jason Kim play the Xbox 360 edition, it was difficult to imagine fans of contemporary FPS fare being disappointed. The game shares much in common with the likes of Fallout 3, Borderlands and Metro 2033, while MotorStorm, Burnout and the Mad Max movies sprung to mind during vehicular segments.

This isn't the first game of its kind to take place against a post-apocalyptic backdrop, and it certainly won't be the last; yet the writers have strived to create a world with its own identity and origin. Set some time after a cataclysmic asteroid strike, the plot follows a lone survivor who emerges from a government arc to find a brave new world populated by raiders, mutants and other unpleasant dystopian types. Vast areas of the planet have been reduced to a harsh wasteland, while others appear relatively unscathed. From the footage on show, we were almost convinced that it has a strong Wild Western theme until creative director Tim Willits explained that the dusty location is just one of many diverse areas players will explore in the final product.

Gaming Preview: RAGE
As you would expect from an id title, the gun mechanics look solid. There are plenty of weapon customisation opportunities and foes have multiple hit points, thus there will be no shortage of variety when it comes to picking off enemies. There was an impressive arsenal on display, from boomerang blades capable of tearing through flesh and bone to a spider sentry with a mounted mini-gun. Vehicles are simply there to convey you from A to B, though there appears to be some scope for upgrades. From ATVs to quad bikes, there's a host transportation options available and ample opportunity to make them your own with a choice of mounted weapons. Vehicular combat is fast-paced and gritty. It's all high-speed chases and explosions. Although the developers assured us that driving will take a back-seat, that doesn't mean there won't be a lot of fun to be had with it.

There's much more to Rage than guns and motors. The wasteland environment we saw in the demo played host to several living, breathing settlements with dozens of colourful characters to interact with and side-quests to enrol on. In this regard, it appears similar to Fallout 3 and may offer something equal in depth and scope. However, the game wears its action focus on its sleeve and is by no means an RPG. Diversity was on show throughout the demo - from the various tribes of raiders that occupy their own turf to the stark contrast between zones. We were shown the Western-influenced town of Wellspring, which looks as though it will serve as a central hub, before the action shifted to the rocky terrain of Dead City, where no man leaves alive. From the Godzilla-sized mutant that reared its head before the demonstration concluded, it was easy to see how the latter territory earned its reputation.

At present, there aren't many better looking first-person shooters on the market. id's Tech 5 engine allows Rage to run at an impressive 60 frames per second with the scenery pop-up of the studio's previous technology nowhere to be found. The level of detail and depth of field are mouth-watering. That sleek animation and lightning responsiveness, coupled with some well-rendered explosion and particle effects, make for one hell of a spectacle - and the developers still have the best part of a year to polish it up.

Gaming Preview: RAGE
Rage has been given an unusually lengthy development cycle, but it's clear that the time has been spent maximising the potential of the brand new technology at its core. The demonstration we saw raised a few questions where originality is concerned, as it felt reminiscent of a dozen other titles. However, the game is rich in showmanship and looks on course to pull off what it is setting out to do. It's pleasing to see id break its age-old FPS mould by throwing driving elements into the mix, while peddling an action-based alternative to the stat-heavy Fallout 3 and Borderlands. Taking the phenomenal popularity of id's other properties into account, this one is sure to be all the rage when it lands next year.

Thursday, August 5, 2010

XBLA Preview - 'Plants vs. Zombies


 
Plants vs. Zombies combines real-time strategy, tower defense and collectible card games, but in a casual context.

It's an absolutely insane premise, but it works. Zombies are invading, the only other human around wears a pot on his head (hiya, Crazy Dave!), and as for weapons … well, those plants mean some serious business! We're talking about PopCap's Plants vs. Zombies, of course, which took the PC by storm last year (as well as the iPad, iPhone and iPod Touch). A zany and hilarious take on the tower defense genre, Plants vs. Zombies is finally making the jump to consoles, with an XBLA release scheduled for September 8.

If you've never played Plants vs. Zombies, be sure to check out our review of the PC version, which covers the basics. Everything that's in there will also be in the XBLA version, but as they say on late night infomercials, "That's not all, folks." Plants vs. Zombies for XBLA features a host of new goodies, including co-op and versus mode. Yep, you can now play as the zombies.

Sitting down with the game at a zombie BBQ, versus mode was definitely the highlight of the night — with the possible exception of the live dancing zombies and sunflower girls. Hey, it's PopCap; that's how they roll. Back to the game, versus mode pits you in a one-on-one battle against a friend. One player takes on the traditional role of the plants, while the other mans the zombie hordes. For the plants, the goal is the same as in single-player: keep the zombies away from the house. The zombie side simply has to get one man, er, undead, inside the house to win.
 
 
In order for the plants to win, they must eliminate three of the zombie targets. Do that, and the zombie hordes go down in defeat. Why the zombies have seemingly supernatural bull's-eyes that they carry around cannot be explained, but just go with it. It works.

Playing as the zombies is similar to playing as the plants, but with a twist. First off, your play field area is smaller. The zombie hordes only get three columns to build in; the plants get the rest. Secondly, the zombies don't use sun as a resource. Instead they use brainz. Brainz are gathered from tombstones, which also double as walls. While they're protecting your magic targets, they're also giving you a constant supply of brainz.
The team at PopCap has put a lot of effort into balancing the two sides, ensuring that neither player has an advantage when dropping into versus mode. They may play differently, but both the plants and the zombies are evenly matched. When playing quick play, each side gets a random selection of troop cards dropped into their available army, but if you switch to a custom match, you can select which troops you want to have available. Plants choose first, and then you alternate back and forth with your selections. This way, if your opponent chooses a particular plant (or zombie) you can be sure to add the correct counter to your army.

If you're not the competitive type, Plants vs. Zombies XBLA offers a drop-in, drop-out co-op mode. You can have a second player join the adventure at any time. When playing co-op adventure mode, both players fight as a united front. Standard levels have you collecting sun resources and planting troops as normal, while special modes, such as wall-nut bowling, switch things up a bit.

In bowling, the available wall-nuts appeared automatically on a conveyer belt. Either player could fire off the wall-nuts, but you also have the option to choose another seed packet. If a standard wall-nut is up next, but there is a red one queued up behind it, you can skip to the explosive red one, which is a great way to take out a crowd of zombies.

Using butter in co-op is another incredibly useful technique. When the zombie hordes get too close, sometimes you just need to take a breather. Either player can freeze a zombie in place by putting a slab of butter on its head. Doing so blinds the zombie and prevents it from moving, but it also ties up the player who's holding the butter button. How many games do you know that have a butter button? Didn't think so. It's wacky, but like everything else in the game, it just works.

Puzzle mode makes a reappearance in the XBLA version of the game, as does the minigame mode, though there is a console-exclusive minigame. The PopCap XBLA title, Heavy Weapon, has been re-imagined for Plants vs. Zombies. In this mode, your pea shooter is mounted on a lawnmower at the bottom of the screen. Rather than planting troops, you move your pea shooter left and right, shooting zombies with the right stick and collecting sun power. When you use a seed packet, it upgrades your solo shooter, giving you increased firepower to take on the hordes.

Coming from platforms with mouse and touch-screen support, it was important to get the controls right for Plants vs. Zombies XBLA, but after playing for an hour, it's safe to say that PopCap has nailed the controls. Core movement is done with the joystick, seed packets are selected with the bumpers, and they even added an automatic sun collector button. Just hold the right trigger to automatically gather any suns (or brainz) that are on-screen. It's a nice touch that allows you to focus on strategy rather than collection of resources.

Visually, the art assets have gotten a boost, with the game looking sharp as tacks on big HDTV displays. Due to a request from the Michael Jackson estate, Thriller Zombie has sadly gone the way of the dodo, but he's been replaced by Disco Zombie, who handles the dancing duties well. One other XBLA specific tweak worth mentioning is the custom house, which serves as a sort of leaderboard. The house reflects your progress, so you can see how you're doing with a quick glance.

Plants vs. Zombies for XBLA is looking like it's going to be another home run for PopCap. If you've never played the game before, it's a highly addicting single-player experience. If you have played the game, versus mode is going to draw you back in for more, and for now, both co-op and versus modes are exclusive to the XBLA version of Plants vs. Zombies. We'll have the final verdict once the game plants its seeds next month.

Tuesday, July 27, 2010

Tom ClancyPS3/X360/PC Preview - 'Tron: Evolution'

Set during the era between the two TRON films, Tron: Evolution conveys the story of significant events within the TRON mythology. The game features an epic adventure across a massive digital world filled with high-mobility disc-based combat and advanced light cycles.

"Tron: Legacy" is coming to theatres soon, and Disney is working on taking full advantage with two distinct video games. Surprisingly, neither game is a rehash of the film; in fact, the main console game, Tron: Evolution, will be telling a separate plot, get its own marketing push, and is being treated distinctly from the film.

The game takes place between the first and second films; details beyond that were a little less clear, especially with the Propaganda Games representatives being strongly focused on the gameplay. Fortunately, the gameplay holds up, taking a known genre (in line with the God of War series) and making twists all its own.

The protagonist finds himself faced with two separate threats: the orange programs of the MCP are out to stop you, and there are also yellow virus programs in the fray. Even when faced with the hero, the two programs actively attack each other, making battles into crazy three-way fights whenever both showed up on-screen at once. Fortunately, the character is armed with a highly variable tool: his disc, which comes in several variants and can be held in three distinct stances, each with a different purpose.



Most combat will be centered on the Combo style, which smoothly mixes the two basic attack buttons — melee and throw — to go through enemies, one after the other, in a vein similar to the recent Prince of Persia: The Forgotten Sands. The Sprint style doesn't offer nearly as strong of an attack array but allows you to go across fields, wall-running and climbing like nobody's business. Surprisingly, the physics are more realistic than one would expect from Tron. You quickly learn to tell what you can and can't pull off. Finally, the Block style allows you to block and charge up devastating special attacks that can wreck the environment. The switch between all three was reasonably fluid and easy to get into, but in the demo, the rep tended to use only one style at a time.

While they noted that RPG-like character development systems were in place, the details weren't shown off on-floor at E3.

By far the biggest thing about Tron: Evolution is the graphics, which neatly capture Tron's distinctive visual style. Although they've gained detail over time, the environments are simplistic but surprisingly full, with digital plants bringing color to the black walls and wall lightings (which Anon can break to regain life) keeping the style from feeling too dark. Characters have smooth, detailed animations, providing a flow that reminded me positively of Batman: Arkham Asylum, but much, much faster.


While the demo also had sections about the series' signature Light Cycles, I didn't have time to see the segment before jetting off to my next appointment. From others, I've heard that the results were similarly manic and smooth, capturing the Tron style neatly by not being a straight racing level as much as a survival challenge.

Disney's recent streak of high-grade games, which even extends to above-par film-based games, shouldn't end with Tron: Evolution. People who want a strong mix of Prince of Persia and God of War should look forward to the game's release alongside the film, "Tron Legacy."

Sunday, July 25, 2010

StarCraft II Midnight Launch Preview

StarCraft II, the biggest PC/Mac game of the year is all set to launch in the UAE on 26th July at Emax, Mirdif City Centre. We talk to Nitin Mathew, Marketing Manager at RED Entertainment Distribution about the game and what we can expect at the launch.

Register for priority access to the game at www.megamers.com/starcraft2.
MEGamers.com: What made you decide to hold a midnight launch for StarCraft II?
StarCraft is one of the most celebrated gaming franchises around and since its launch in 1998, it’s turned into quite a phenomenon. It’s been critically acclaimed for its near perfect blend of story, gameplay and graphics (at the time) and regularly features in lists of the best games of all time.
Given the strength of the franchise and as a tribute to the fans and the game, we wanted to celebrate the franchise by launching it at midnight making the game available to local fans at the same time as their counterparts around the world.

MEGamers.com: What price will the game be sold for?
The standard edition will retail for AED 239.

MEGamers.com: Will the Collector’s Edition be available during the launch? If yes, at what price and what’s included?
Yes. The Collector’s Edition will be available at launch and retail for AED 499, will include the following bonus items in addition to the game disc:
  • The Art of StarCraft II: Wings of Liberty, a 176-page book featuring artwork from the game
  • An exclusive 2GB USB flash drive replica of Jim Raynor’s dog tag, which comes preloaded with the original StarCraft and the StarCraft: Brood War® expansion set
  • A behind-the-scenes DVD containing over an hour of developer interviews, cinematics with director’s commentary, and more
  • The official StarCraft II: Wings of Liberty soundtrack CD, containing 14 epic tracks from the game along with exclusive bonus tracks
  • StarCraft comic book issue #0, a prequel to the comic series
  • A World of Warcraft® mini Thor in-game pet that can be applied to all World of Warcraft characters on a single Battle.net account
  • Exclusive Battle.net downloadable content, including special portraits for your Battle.net profile, decals to customize your units in-game, and a visually unique version of the terran Thor unit
MEGamers.com: What time should people queue up by?
I would suggest getting there by about 10pm and don’t forget to bring your email confirmation of registration. Due to the massive demand, we will have limited stock available and preference will be for those who pre-register on MEGAMERS. Don’t forget to bring your cameras and friends!
We’re also hoping to give away a few surprises and I’m going to personally give away a Collector’s Edition to the best costume on the night!

MEGamers.com: Why was Emax chosen as the venue for the midnight launch?
To begin with, the team at Emax is extremely enthusiastic about StarCraft II and coupled with their stature as a leading electronics retailer in the UAE, we felt that an Emax Mirdif City Centre outlet would be a great place to hold the launch.

Friday, July 23, 2010

Tom Clancy HAWX 2 : Game Overview


Tom Clancy HAWX2 screenshot1 Tom Clancy HAWX 2 ( Release Date – September 7, 2010) plunge gamers into an explosive environment where they can become elite aerial soldiers in control of the world’s most technologically advanced aircraft. Tom Clancy HAWX 2 will appeal to a wide array of fans as players will have the chance to control exceptional pilots trained to use cutting edge technology in exciting aerial warfare missions. Tom Clancy HAWX 2 is directly inspired by Tom Clancy’s books, and it will enable fans to once again experience the excitement and intensity that built H.A.W.X. as a successful brand.

Screen-shots (Click images to enlarge)

Tom Clancy HAWX2 screenshot2 Tom 
Clancy HAWX2 screenshot3 Tom  Clancy HAWX2 screenshot4

Tom Clancy HAWX 2 : Game Overview

Devastate your enemies with Prototype Technology :- Use all your skills to command an astonishing array of cutting-edge technology and overwhelming firepower delivered by tomorrow’s finest combat aircraft. From the F-35’s vectored thrust capability to the ultra-secret Enhanced Reality System, You’ll light up the skies with a suite of experimental technology available only to chosen few.
Get up close and Personal to the war of tomorrow :- See the enemy’s canopy shatter as your cannon shereds his aircraft. Feel the thundering impact of your laser-guided bombs as your roar close overhead. War may not be pretty, but it sure looks impressive.
Prove your mettle above the world’s most famous locations :- From Moscow to the Persian Gulf, from the Arctic Circle to the Indian Ocean, actual high-resolution GeoEyeTM commerical satellite imagery ensures an stunning degree of realism.
Air Warfare brought to the next level :- Fly as an elite tactical aviator
  • Go head-to-head in close-range dogfights.
  • Take off and land on bases and carries.
  • Sweat through night precision bombing.
  • Track your targets using silent UAV’s then strike from above.
  • Use air-to-air refueling in the middle of missions.

Tom Clancy HAWX 2 E3 Trailer

tom clancy hawx2 box tom clancy hawx2 box

Wednesday, July 21, 2010

Mafia II Preview



One of the biggest releases of the year, Mafia II is just over five weeks out from hitting the shelves. 2K have kindly donated some preview code, and we've been playing through four chapters to see if this sequel is wearing cement shoes.

Previews:
THERE'S TWO CERTAINTIES about receiving preview code from developers. The first is that there will almost certainly be an embargo limiting at what time the written content can be published, and the second is that the code will be for either the Xbox 360, or the PS3.

This article, therefore, was supposed to be based on the Xbox 360 version of Mafia II, however a technical problem with our development Xbox 360 meant we had to fall back to the Steam-distributed PC version instead. I'd initially been a bit worried that we'd spend half the article talking about terrible console ports, useless mouse movement and every other frustrating element that makes up most of what passes for cross-platform releases these days, but fortunately this isn't the case at all.
First though, let's get something out of the way - the PC version looks spectacular. The cars are modelled with precision, the character animation within the game is spot on, and the close-up cinematic shots reveal an incredible level of detail.
 

Although our preview copy only consisted of four chapters (each perhaps lasting between half an hour and an hour depending on our success rate) it's clear that 2K Czech have crafted a remarkable city in Empire Bay. The draw distances are extensive, and the terrain changes seamlessly between different suburbs. From the opening stages where the city is blanketed in a layer of snow, to the later chapters where everything has thawed and the summer has arrived, the eye candy on offer is more than capable of displaying the story that is so crucial to the Mafia experience.

You play as Vito Scaletti, a WW2 Italian-American soldier back from the front lines after being at the receiving end of a bullet. Whilst he's been given time to recuperate from his injury, it's clear that he's in good health and perfectly capable of returning to active duty - which is a problem, until his old buddy Joe Barbaro organises some fraudulent release papers from a mob-friendly doctor. It's here that we begin to chart the progression of Vito from ex-soldier to Made Man, although 2K haven't given away any plot secrets as the chapters we've been provided with are scattered throughout the game.
 

It wouldn't be a mob game without a fairly solid collection of vehicles in which to stash dead bodies and the like, however this sequel differs from the original in a few notable places. First off, all the cars are available from the beginning of the game (although much like the original, the makes and models change as the years roll around). Additionally, it's not necessary to be taught how to steal cars - you can either smash a window and risk the ire of the constabulary, or use a new lock pick mini-game to align tumblers and quietly get inside.

The lock picking is used elsewhere in the game too, and varies according to the complexity of the lock in question. When stealing visibly older cars (some of which appear to be from the 1920's or thereabouts) there might only be one tumbler to align, which can be done in a couple of seconds. Later model cars appear to have up to three tumblers, and each must be correctly aligned to proceed. If you fail the third tumbler, you'll go back to the second. Fail the second and you'll have to start the whole process from scratch. It's quite well implemented in the game, some of the more adrenaline-fuelled moments will see you frantically trying to pick locks before being spotted by the police after your wanted level creeps up.
 

The police are extremely effective (much like in the original Mafia), so racing through the city running down pedestrians and blasting through red lights will certainly get you busted. This happens in a number of ways - you can simply pull out weapon on the street (any street at pretty much any time) and you'll instantly have a wanted status. You can either elect to run or drive off and hide somewhere until any police in the area can't see you, or you can wait for them to attempt to arrest you. At this point you'll be prompted to choose between bribing the officers, or resisting arrest. It's usually best to bribe the cops, as resisting frequently results in either getting shot, or having to have to repeat the same process a hundred metres down the road when the next cop spots you.

Your wanted status varies according to your crimes. If you shoot police officers, eventually your status will reach a "4-star" level, inviting federal agents to instantly shoot you on sight. With Thompson .45 machine guns. This, obviously, is to be avoided.
 

Another issue to contend with is the practicality of escaping from police in a vehicle. It's not difficult to outrun the police and find a quiet spot to park up, or indeed a garage where you can customise your license plate, respray the car, and choose all manner of modifications that will render your vehicle "clean" again. It's just that the police are so persistent at spotting you and opening fire that your car very quickly resembles a colander, and the damage is likely to involve popped tyres, smashed glass, and all manner of damage that gradually slows the vehicle until progressively more and more smoke comes from the exhaust and under the bonnet.

That is, if you're lucky. If you're unlucky, you'll steal a car that has virtually no gas in it. Once that fuel gauge hits zero, you're not going anywhere, and unless you can find a petrol station (and lose any cops on your tail before attempting to fill up) then you're back on foot again. In addition, if your car is particularly beat up and you crash it hard enough, the engine will stop entirely, and you'll have to jump out and open the bonnet to get it going again.
 

As it's virtually impossible to perform any real violence on the streets without eventually getting either arrested, shot, or run over, it's best to contain this to the missions provided in each chapter. The game steps you through the hand-to-hand combat system first, allowing you to beat up a loan shark who has been threatening your family. It's a basic system that requires either left or right mouse clicks to perform different punches, followed by quickly tapping the same button in succession to perform a combo. No real surprises here - 2K have kept it pretty simple, and the game certainly seems to favour violence of the bullet-orientated type anyway.

As this is the PC version, there's no target lock-on available. The targeting however appears to be smooth and responsive, with no slowdown or crazy bullet physics. Our code contained three weapons - a pistol, shotgun and .45 machine gun, each able to be replenished instantly by walking over the bodies of the fallen, and curiously, each able to be carried at the same time. The game offers a free-look crosshair, and although all combat takes place in a third-person perspective, when zoomed in there's enough screen real estate on offer to replicate a first-person experience.
 

The enemies you'll come across take several torso shots before going down, or a well-aimed headshot. They'll stumble and keel over realistically, or perhaps be launched backward by a close-range shotgun blast. Most of the scenery appears to carry with it some destructible quality too, such as being able to blast away chucks of plaster from internal walls, or shooting through glass dividing walls in a bar. Nvidia have provided PhysX support, and it shows. Even 3D is on offer, for those with suitable hardware.

It's not all guns and glory though, there's plenty of occasions where Vito will need to adopt a softer approach in order to succeed. One in particular involves sneaking through a sewer pipe (where by a happy coincidence one of the collectable Playboy magazines was hidden) and infiltrating a slaughterhouse to rescue colleagues. It's here that Vito has to carefully slip from room to room without being spotted by henchmen - the same notification normally used to indicate your proximity to police is employed cleverly; the whole mission being almost Thief-like in design.
 

The Mafia II experience isn't going to be adequately described by using the term "sandbox". This is first and foremost a cinematic title that follows a linear path, gradually introducing different characters, and naturally, removing many of them in a fairly brutal fashion. There's dark humour present, but most of the situations Vito encounters appear to follow what our preconceived opinion of the Mafia should be - from the solemn ceremony where he's turned into a "made man" to the montage showing him beating up people that follows, the game takes on the topic of organised crime and presents it in an engrossing and honest fashion.
It's early days yet, but there's no reason to suspect Mafia II won't be every bit as successful as the first game.


Tuesday, July 20, 2010

Silent.Hunter.5.Battle.of.the.Atlantic

 



INFORMATION :
Release Group: ViTALiTY
Release Name: Silent.Hunter.5.Battle.of.the.Atlantic.PROPER.READNFO-ViTALiTY
Release Date: 12-07-2010
Platform: PC
Language: English
Filename: Silent.Hunter.5.Battle.of.the.Atlantic.PROPER.READNFO-ViTALiTY
Source: DVD
Size: 3.98 GB
Genre: Simulation
Published by: Ubisoft
Developed by: Ubisoft


SKIDROW previously released Silent Hunter 5 with the first
of Ubisoft's new DRM shown to the gaming world. While this
first attempt at cracking the new protection, it seemed to
work at first, but soon you will notice that you can't
advance through the game campaigns. The game stays in this
frozen like state so no matter what you do it will remain
unchanged. You can't complete your objectives and then
gain new ones like you should which makes this game
unplayable at that time and needing a proper crack.
ViTALiTY is here to present an alternative crack to this
new protection, one which doesn't require server emulation
and allows you full access to the games features. Enjoy!

Silent Hunter V takes players behind the periscope of a German Type VII U-boat to take on the Allied Forces in famous battles across the vast Atlantic Ocean and Mediterranean Sea. For the first time in the history of the series, players can live the life of a submarine captain from a first-person view and lead a crew in a critical campaign that spans 1939-1943. Experience the thrill of the hunt and live the dramatic life of a submarine captain like never before. Help to write a riveting chapter of World War II history by commanding accurately recreated German submarines in the Atlantic theatre of operations.

CPU: Intel® Core2Duo® E4400 or AMD® Athlon™ 64 X2 4000+ or higher
Operating System: Windows® XP (with Service Pack 3) or Windows Vista® (with Service Pack 2)
RAM: 1 GB (XP) / 2 GB (Vista)
DVD-ROM: DVD-ROM speed 4x, dual-layer drive
Minimum Drive Space: 10 GB
Video Card: 256 MB DirectX® 9.0c-compliant video card (ATI® Radeon HD2600/GeForce® 8800 or better)
Sound Card: DirectX 9.0c-compliant sound card

DOWNLOAD:

HotFile :
http://hotfile.com/dl/54604546/5847964/Silent_Hunter_5.Code-Projects.Com.part01.rar.html
http://hotfile.com/dl/54605186/5643302/Silent_Hunter_5.Code-Projects.Com.part02.rar.html
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http://hotfile.com/dl/54607392/2dba106/Silent_Hunter_5.Code-Projects.Com.part12.rar.html
http://hotfile.com/dl/54607557/e3644e3/Silent_Hunter_5.Code-Projects.Com.part13.rar.html

Monday, July 19, 2010

Battlefield: Bad Company 2

Battlefield: Bad Company 2 (2010/RUS/ENG )
Description

"In Battlefield: Bad Company 2, the Bad Company crew again find themselves in the heart of the action, where they must use every weapon and vehicle at their disposal to survive. The action unfolds with unprecedented intensity, introducing a level of fervor to vehicular warfare never before experienced in a modern warfare action game.

The 'B' company fight their way through snowy mountaintops, dense jungles and dusty villages. With a heavy arsenal of deadly weapons and a slew of vehicles to aid them, the crew set off on their mission and they are ready to blow up, shoot down, blast through, wipe out and utterly destroy anything that gets in their way. Total destruction is the name of the game -- either online or offline, enemies will soon learn there is nowhere to hide."

Features

*Squad Up: Compete as the lone wolf or together in 4-man squads with up to 32 players and multiple game modes including the all new Squad Rush!
*Defining Online Warfare: Become the master of land, sea and air on vast battlefields designed for wide open warfare on Ranked Servers.
*Intense Solo Campaign: Join Bad Company in a fight through deadly jungles, desert cities and vast arctic terrain on a mission to defuse WWIII.
*Tactical Destruction: Create new firing points, chip away enemy cover, and bring down entire buildings full of enemy combatants

System Requirements

Minimum System Requirements

OS: Windows XP
Processor: Core 2 DUO @ 2 GHz
Memory: 2 GB
Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version
Video Memory: 256 MB (NVIDIA GeForce 7800GT/ATI X1900)
Sound Card: DirectX Compatible
DirectX: 9.0c
Keyboard and Mouse
Drive the DVD Rom

Recommended System Requirements
OS: Windows Vista/7
Processor: Any Quadcore Processor
Memory: 2 GB
Hard Drive: 15 GB for Digital Version, 10 GB for Disc Version
Video Memory: 512 MB (NVIDIA GeForce GTX 260)
Sound Card: DirectX Compatible
DirectX: 10
Keyboard and Mouse
Drive the DVD Rom

Wednesday, July 14, 2010

Project IGI 1: I'm Going In



 INFO:
It features a blend of stealth, covert surveillance, and high-powered firefights at secret military bases, though the game also has several significant shortcomings.

The awkwardly named Project IGI: I'm Going In follows in the trend of the Rainbow Six series, the Delta Force series, and SWAT 3. It eschews the outlandish futuristic weapons and imaginary settings of many traditional shooters and focuses instead on contemporary realism. In the game, you play as David Llewelyn Jones, a former Special Air Service member who now works as a freelance operative for both the British and American governments. The game features a blend of stealth, covert surveillance, and high-powered firefights at secret military bases, and it has much of the thrill and daring of the James Bond films of the late Cold War era. But it also has several significant shortcomings.
In Project IGI, your mission is to help retrieve a stolen nuclear warhead and prevent an act of nuclear terrorism. The action begins in the former Soviet Union, and your first goal is to rescue a contact who has vital information about the nuke and who is being held and tortured at a military airfield in Estonia. The narrative is primarily told through in-engine cutscenes at the beginning or end of each mission, and they're visually stylish - their dramatic camera angles and lighting effects approach film quality at times, though the flat dialogue can be a bit tedious and the cast of characters isn't very interesting. The tone of the missions tends to be realistic: While you're a skilled agent, you're just one man - not a one-man army. As such, you'll need to do a lot of creeping through the shadows, sneaking around security cameras, hacking computers to deactivate surveillance systems, and using binoculars to scout the area. When you run into the inevitable confrontation with guards, fast and furious firefights ensue. The game's general emphasis on realism means you'll need quick reflexes: Even if he's wearing body armor, a few shots can still put a painful end to the hero's career. You can restore health only by grabbing a medical kit from an infirmary - if there even is one in the area.
Project IGI (I AM GOING IN) is a nice 1st person shooter game.
enjoy it

Hardware Requirements
Minimum Specifications 300 Mhz PentiumII or equivalent Windows 95/98 64MB RAM DirectX 7.0a compliant 8MB RAM 3D accelerated video card DirectX 7.0a compliant sound card DirectX 7.0a or higher (included) 4X CD-ROM Drive 500 MB uncompressed hard drive space Keyboard and Mouse 
DOWNLOAD:
http://netload.in/dateixLfAPnRluO/IGI.2000.Live-Down.Com.exe.001.htm
http://netload.in/dateijL4YK9qXVz/IGI.2000.Live-Down.Com.exe.002.htm

Sunday, July 4, 2010

Sniper Ghost Warrior 2010


Sniper Ghost Warrior 2010 Repack l Eng l PC l Size 1.36 GB
Publisher: City Interactive
Developer: City Interactive
Genre: Modern Tactical Shooter

Release Date: Jun 29, 2010
ESRB: MATURE

Sniper: Ghost Warrior is a first-person tactical shooter that places the player in the role of a US Marine sniper tasked with aiding in the liberation of a Latin American island nation from the oppression of a dictator. Gameplay focuses on realistic sniper missions, involving stealth, control of breathing and heartbeat for increased accuracy, bullet trajectory that takes weather conditions into account and four different sniper rifles. Additional features include a variety of mission types, the ability to play as a member of an assault team, 12-shooter multiplayer support and close combat weapons and explosives.

Publication Type: RePack Iso

Language: English
Voice set Language: English
Size: 1.36 GB


Features RePack
- Nothing is compressed / recoded
- Installation time 15 minutes.

- Installation requires 1GB of RAM
- Tablet enclosing

Note:
- Who asks the key Sniper_x86.exe Throw in a folder with game
- When installing disable antivirus


Minimum system requirements:

* OS: Windows XP / Windows Vista / Windows 7;
* Processor: 1.8 GHz Intel Core2 Duo / 2.4 GHz AMD Athlon X2 64;
* Memory: 1,5 GB (Windows XP) / 2 GB (W
indows Vista, Windows 7),
* Video card with 256 MB or 512 MB (recommended) me
mory;
* 10 gigabytes of free hard disk space;


Installation:

1) Unpack using WinRAR

2) Mount image through Daemon Tools
3) Install the game
4) Play








Download:

http://rapidshare.com/files/402882985/Sniper.Ghost.Warrior.WareztheGFX.info.part01.rar
http://rapidshare.com/files/402883417/Sniper.Ghost.Warrior.WareztheGFX.info.part02.rar
http://rapidshare.com/files/402881222/Sniper.Ghost.Warrior.WareztheGFX.info.part03.rar
http://rapidshare.com/files/402881447/Sniper.Ghost.Warrior.WareztheGFX.info.part04.rar
http://rapidshare.com/files/402884025/Sniper.Ghost.Warrior.WareztheGFX.info.part05.rar
http://rapidshare.com/files/402881418/Sniper.Ghost.Warrior.WareztheGFX.info.part06.rar
http://rapidshare.com/files/402882649/Sniper.Ghost.Warrior.WareztheGFX.info.part07.rar
http://rapidshare.com/files/402882153/Sniper.Ghost.Warrior.WareztheGFX.info.part08.rar
http://rapidshare.com/files/402882832/Sniper.Ghost.Warrior.WareztheGFX.info.part09.rar
http://rapidshare.com/files/402882149/Sniper.Ghost.Warrior.WareztheGFX.info.part10.rar
http://rapidshare.com/files/402881236/Sniper.Ghost.Warrior.WareztheGFX.info.part11.rar
http://rapidshare.com/files/402883626/Sniper.Ghost.Warrior.WareztheGFX.info.part12.rar
http://rapidshare.com/files/402884004/Sniper.Ghost.Warrior.WareztheGFX.info.part13.rar
http://rapidshare.com/files/402882829/Sniper.Ghost.Warrior.WareztheGFX.info.part14.rar
http://rapidshare.com/files/402881434/Sniper.Ghost.Warrior.WareztheGFX.info.part15.rar
http://rapidshare.com/files/402883919/Sniper.Ghost.Warrior.WareztheGFX.info.part16.rar
http://rapidshare.com/files/402883654/Sniper.Ghost.Warrior.WareztheGFX.info.part17.rar
http://rapidshare.com/files/402883476/Sniper.Ghost.Warrior.WareztheGFX.info.part18.rar
http://rapidshare.com/files/402884026/Sniper.Ghost.Warrior.WareztheGFX.info.part19.rar
http://rapidshare.com/files/402883593/Sniper.Ghost.Warrior.WareztheGFX.info.part20.rar
http://rapidshare.com/files/402882630/Sniper.Ghost.Warrior.WareztheGFX.info.part21.rar
http://rapidshare.com/files/402882209/Sniper.Ghost.Warrior.WareztheGFX.info.part22.rar
 

Left 4 Dead 2 : The Passing (2010)


The Passing is the title of the first official extension of the second part of the game Left 4 Dead. In this prepared by Valve Software we added back to the battles with hordes of zombies.

The main attraction is the possibility of extending the described re-take the lead in the four main characters of the first part of the cycle, and so Bill, Francis, Louis and Zoey. To meet the heroes and Left 4 Dead Left 4 Dead 2 comes in a small farming town in the U.S. state of Georgia. Offered by the addition of The Passing missions are placed temporarily between the known events of the chapters of Dead Center (the first campaign of the basic version of Left 4 Dead 2) and the Dark Carnival (second campaign of the basic version of Left 4 Dead 2).

Fun can be carried out in several different ways. In addition to the play the new stages, or with other players, we can also count on a new arena for Survival Mode, Versus and Scavenge. Furthermore, the manufacturer has developed a completely new challenges prepared for cooperation.

In The Passing can use two previously unknown types of weapons (firearms and a melee weapons), and the bestiary has been expanded by a new variant of zombies.

System requirements:
> System: Microsoft ® Windows ® XP/Vista/7
> Processor: Pentium 4 3.0 GHz
> Memory: 1 GB
> Video card: GeForce 6600/Radeon X800;
> Sound Card: Sound device compatible with DirectX ® 9.0

Features RePack'a
Nothing recoded
Carved intro movie
Version v2.0.1.4
Sew DLC The Passing
Sutured launcher to create a joint game

How to play online
1) Run the Launcher, a desktop shortcut "Create server Left 4 Dead 2"
2) setting up a server and click the "Create Server". Gives your local or external IP to your friends and wait for them.
3) If you want to connect to the game, then vyberaem section in Launcher'e "connect to game" enter IP you have been given and presses "Connect"

Setting:
1) Mount image, install
2) Play


Download:




 
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